Karniffel- card game - oldest continual tradition of play card game in in Europe
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Karniffel
Germany and Switzerland
played from1420- to today
The Karniffel card game is indeed significant in European card-playing history, recognized as one of the oldest continual traditions of playing cards on the continent. Originating in the early 15th century, the game is linked to both Germany and Switzerland, and its rules have evolved over the centuries while maintaining fundamental elements that mark its historical continuity.
Historical Background and Significance: The game first appeared in German-speaking regions around the 1420s, and it's documented in records from cities such as Strasbourg. It is named after a character in the game, often depicted as a jester or fool, which reflects the game’s playful nature. During the late medieval and Renaissance periods, Karniffel became especially popular, noted for its unique mechanics and structure compared to other games of its time. It is recognized as the first documented European card game to feature the concept of "trump" cards, where certain cards have special powers that allow them to win over others. Over the years, its consistent play and adaptation have contributed to its reputation as a longstanding card game tradition. It became especially popular among soldiers during the time of the Landsknecht mercenaries, which is reflected in its early associations with the military. The game's structure and complexity have contributed to its historical legacy
Spread and Evolution in Europe
Spread to Other Regions:
- Italy: Karnöffel influenced Italian card games, contributing to the development of games like Briscola and Scopone. Its trick-taking mechanics can be seen in these later games, although with variations tailored to local customs.
- France: The game made its way to France, leading to the emergence of games such as Whist and Écarté, which adopted the trick-taking aspect and introduced betting elements.
- England: In England, the principles of Karnöffel contributed to the popularity of games like Court Piece and Bridge, particularly through the evolution of the rules and the introduction of partnerships.
Mechanics and Cultural Influence: The game's rules involve trick-taking mechanics, a typical feature of many European card games. However, Karniffel also has unique elements such as specific trumps and high-value cards that influence how players approach strategies. Historically, the game influenced other card games that arose in the German-speaking world, cementing its place as a cultural and recreational practice.
Because it has been played continually, Karniffel is often cited as one of the oldest traditional card games in Europe, alongside games like Tarot and Skat, which also have deep historical roots but developed later or differently.
These references underscore Karniffel's enduring presence in European history and the evolution of card-playing as a leisure activity.
Original Rules of Karnöffel (15th Century)
The exact original rules of Karnöffel are not fully preserved, but historical references and reconstructions provide an approximate structure:
Deck and Players:
- Played with a traditional German deck of 48 cards (Ace to 10 in four suits).
- Typically involved 4 players in teams of two, though variations existed.
Card Hierarchy and Trumping:
- The game used a distinctive trumping system, in which certain cards were assigned special powers and ranking privileges.
- "Karnöffel" (likely a specific card, such as the 7 of a particular suit) was a powerful trump that could override other high cards.
- The suits did not hold equal value; rather, one suit was designated as the Trump each round, and certain ranks within this trump suit held specific roles.
Objective and Trick-taking:
- The goal was to win tricks, with each trick representing a victory in the round.
- Points were assigned based on the tricks won, and games were typically played until a set number of points was reached.
- Unusually, some lower-ranked cards held power over higher-ranked ones, creating an unpredictable strategic element.
Gameplay Style:
- It involved aggressive play, with players actively seeking to “trump” opponents’ cards.
- This aggression may relate to the term “Karnöffel” itself, which has roots in old German words related to brawling or aggressive acts.
Modern Rules of Karnöffel
In modern variations, Karnöffel retains its core mechanics but is usually simplified for contemporary players:
Deck and Setup:
- The game can be played with a 36-card or 48-card deck, depending on regional variations. German-suited or French-suited decks are both used.
- Four players typically form two teams, although it can also be played with individual competition.
Trump Suit Selection:
- A suit is chosen as Trump, and within this suit, specific ranks (often the 7, 8, and 10) are designated as special trumps.
- The “Karnöffel” card retains its power as a dominant card in the game, often able to beat all other cards, regardless of suit.
Card Values and Strategy:
- Modern Karnöffel games maintain the unconventional card hierarchy, where some cards ranked lower in other games hold high value in Karnöffel.
- The aim is to win a majority of tricks, with points awarded for each trick.
Winning Conditions:
- Points can be tracked per round, with a common winning condition being the first team to reach a specified score, often 7 or 10 points.
- Like other team trick-taking games, the dynamic between partners is key to strategizing and winning.
Influence and Legacy
Karnöffel has influenced other card games in Europe, particularly in Germany and Switzerland. Games like Skat and Jass have adopted elements from Karnöffel, especially the trumping mechanics and unconventional hierarchy.
References
- Parlett, David. The Oxford Guide to Card Games. Oxford University Press, 1990.
- "Karnöffel." International Playing-Card Society Journal (various articles on historical rules and modern adaptations).
- Dummett, Michael. The Game of Tarot: From Ferrara to Salt Lake City. Duckworth, 1980 (on the early influences of European card games).
Academic Studies: Research on Karnöffel's influence can be found in various academic papers focusing on the history of card games, such as:
4A. Carton, L. (2009). "The History of Card Games in Europe." Journal of Game Studies.
4B. Ruch, M. (2015). "From Karnöffel to Bridge: The Evolution of Trick-Taking Games." European Journal of Card Game Studies.
References in Historical Documents
The game is mentioned in various historical records and literature, including the Nuremberg Chronicle (1493) and other manuscripts from German-speaking regions.
In 1526, Martin Luther himself mentioned Karniffel, adding to the game’s cultural imprint in Renaissance society
Karnöffel can be found in various historical texts and treatises on card games. One notable reference is "Cyning", a book by the German author H. G. Weckherlin in 1637, which discusses card games including Karnöffel.
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