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Showing posts with the label dice

Hazard

  Hazard     Rules Any number may play, however, only one player – the  caster  – has the dice at any one time. In each round, the caster specifies a number between 5 and 9 inclusive: this is the  main . They then throw two dice. - If they roll the main, he wins (throws in or nicks). - If they roll a 2 or a 3, he loses (throws out). - If they roll an 11 or 12, the result depends on the main: - with a main of 5 or 9, they throw out with both an 11 and a 12; - with a main of 6 or 8, they throw out with an 11 but nicks with a 12; - with a main of 7, they nick with an 11 but throw out with a 12. - If they neither nick nor throw out, the number thrown is called the chance. They throw the dice again: - if they roll the chance, they win; - if they roll the main, they lose (unlike on the first throw); - if they roll neither, they keep throwing until he rolls one or the other, winning with the chance and losing with the main. This is simpler to fol...

Farkle Rules of Play

  Farkle Rules of Play Farkle is played by 2 or more players, each player in succession having a turn at throwing the dice. Each player's turn results in a score and the scores for each player accumulate to some winning total (usually 5,000 or 10,000). At the beginning of each turn, the player throws all six, six-sided dice. After each throw, one or more scoring dice must be set aside. The player may either end their turn and bank the score accumulated or continue to throw the remaining dice. If the player has scored all six dice, they have “hot dice” and must continue their turn with a new throw of all six dice, adding to the score they have already accumulated. If none of the dice score in any given throw, the player has “Farkled” and all points for that turn are lost. At the end of the player's turn, the dice are handed to the next player in succession (usually in clockwise rotation), and they have their turn. Once a player has achieved a winning point total,...

#1 of 3 The Royal Game of Goose, history, game board stamp project.

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  I am re trying to carve a goose board print block. It will be a solid one not the many mini blocks put together. I think I can only do 2 squares at a time by hand, my hands cannot handle more. The limits of EDS (Ehlers Danlos Syndrome) means if I limit this work that I might be able to do the work everyday with out missing too many days in-between. If it turns out too much for my hands I will switch to working on it every other day. I have plans every weekend for the next 3 weekends How  I am making this stamp. I have graphite paper. I traced the period board through the paper it is printed on by putting it on a window to see though this is so I am working in the reverse. Stamps have to be carved in reverse so when you stamp they are facing the correct way. Folks that use printing presses have and had to be able to read upside down and backwards.  I took the paper with the reverse board on it and then lay that on the rubber with Graphite paper between them. Then draw ov...

Crown and Anchor

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CROWN & ANCHOR In medieval England and Europe there were many dice game of chance the lot of them being refereed to a lotto games.  The rolling of 3 dice and losing if the roll is less then 10 or doubling if it is 10 and above was one such variant. In this game one person would be the banker, one other person would roll and if the roller rolled 10 or over he would be the roller again but if he rolled below 10  he would pass the dice. The banker changed for every single roll. One game evolved and continues today in England and has its own society even that is Crown and Anchor. in stead of the 6 sided dice having 1 though 6 on them they have the 4 french card suits and a Crown and Anchor on them. This same game can be played with regular 1 through 6 dice. How to play Crown and Anchor One person is declared the banker, this position changes after each roll. One person is declared the 1st roller. the 1st roller and all other players except the banker place one ...

Egyptian sticks, Rolling sticks Dice for Senet

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Egyptian sticks, Rolling sticks, Dice for Senet Stick Dice have been found in tombs with a board that we call Senet.  Those rolling sticks, were long like chop sticks and just a little bit thicker and they taper on their ends which were decoratively carved. Sticks are not quite like 2 sided dice. With a true 2 sided die you have a 50/50 chance of it landing on either side. but since these are half round on one side and flat on the other the probability is closer to 33/66. (I am not mathematically inclined so if you know the exact probability let me know and I will up date this to reflect that.) There are other rolling sticks that were 3 sided, and I will cover that in a future post when I am making a board game that calls for them. I will give you the rule sets for rolling for the game of Senet, and also for using them for games of chance the way we use dice or knuckle bones. Some types of games will be listed after that at the bottom of this page. Using Rolling stic...

Rules for Gluckhaus (House of Fortune)

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Gluckshaus (House of Fortune) This is a photograph of my hand stamped boards they are available for sale they email me for prices I have on cotton or linen or silk Gluckshaus  Is a very simple game there are only 2 known surviving boards from before the 17 century. There are a few theories one from Lady Heather Hall (Heather Rocchi) A Master playing card researcher and reconstruction artist, is that the game was played with just playing cards. This is backed by the concept that some boards from Germany have the Number 10 as a flag bearer, a boar for the number 2, a king or Ober for the 12. this would play into most of the rules of the game.   How to play Gluckshaus All persons wanting to play anti into the 7, then take turns rolling 2, 6 sided dice. On their turn they roll if the number on the board that they roll is empty they play a coin or token on that square if there is something on that square then they take it. EXCEPT for the 3 to 4 special places,...