1 &30_ Knock 31 card game

 1 & 30 (Knock 31)

Needed:             52 card deck

2-9 players

Goal:                   Winner has the highest hand of one suit in their hand

Cards                  2-10: scored at face value. For example, a 3 card would be worth 3 points.

Jacks, Queens, Kings: 10 points

Aces: 11 points

Rules

All players ante one into the pot. (if betting is happening)

Deal 3 cards to each player face down

Place the deck in the center of the players & flip the top card next to the deck

Each player's goal is to get the highest points with only one suit of cards, hearts, spades, clubs, or diamonds— only counting the cards in that suit. A player wants as many points as possible, so choose a suit that you have a lot of or a suit that you have high cards in.

Should a player have 31 in their hand they say 31 and win the hand automatically.

Moving clockwise from the dealer (left) each player takes their turn

During the player's turn, they choose from either the discard pile or the deck one card.  They then choose to discard a card bringing their hand back to 3 cards.

If a player feels they may have the highest hand they can knock at the beginning or end of their turn. They can say knock or knock on the table.

Once a player knocks on their turn, the round will wind down and every player has 1 more turn before the round is over.  

The player who knocks can raise the stakes and up the ante. If this happens then each player must match the ante to stay in., They also have one chance to increase the bet over what the knocker has done, which gives the players a chance to not do so and fold. Even the player who knocked can fold if another player raises their ante further.

The player with the highest valued hand in one suit between 2 and 31 wins (Remember, if someone had 31, they would have called it immediately though)

Only 1 player can knock per round. Since knocking triggers, the end of a round, you usually don't want to knock unless you are satisfied with the cards in your hand, and you think you have a high score.

If you're dealt a good hand to start with, you can knock on your first turn or early in the game, so the rest of the players don't have as many chances to draw the cards they need.

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