Mikado (pick up sticks) rules
Mikado (pick up sticks)
Rules
Classic Mikado consists of 41 sticks, around 15 cm long, coded
with different values that have a total of 170 points.
Name |
Traditional wood
type |
Coding |
Point value |
Number of sticks |
Mikado |
walnut |
blue |
20 pts |
1 |
Mandarin |
cherry |
yellow/black, middle wide two narrow stripes on the ends |
10 pts |
5 |
Bonzen (jpbouzu) |
oak |
orange, five stripes |
5 pts |
5 |
Samurai |
beech |
green, three stripes |
3 pts |
15 |
Kuli (cn. guli) / Worker |
ash |
red, two stripes |
2 pts |
15 |
The sticks are bundled and taken in one hand that touches the
table or ground. The release creates a circular jumble. Now the players take
turns, in which one stick after another should be taken up without moving or
touching others. The take-up could be by hand, possibly through pressing on a
stick's tip or if one has already picked up a special stick (Mikado/blue), it
could be used to help to pick up another stick.
On a fault the turn ends. If a stick was taken, that stick is
not counted. The next player continues to pick up from the remaining sticks for
their turn. Play continues till all sticks are taken-up. After several rounds,
normally five, the one with the highest score – the total of the values of the
sticks picked up – is the winner.
A player is allowed to stand up during their turn, but not to
leave their own place. A bad throw could be rerun, and the rules should be kept
strict in respect to moving sticks to enjoy the game. Add rules to make it more
challenging, such as only using your off hand, or remaining sticks being bundled
and dropped each turn.
Fault-Causing other sticks to move
while trying to pick up a stick.
Take-up- the act of picking up a
stick, on one’s turn.
Off hand- your non dominate hand
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